Pitfall! (2012 Video Game), ''Pitfall!'' (2012 Video Game)
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Pitfall! (2012 Video Game), ''Pitfall!'' (2012 Video Game)
''Pitfall!'' is a platform video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. ''Pitfall!'' was ported to the Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, and MSX. Crane had made several games for both Atari, Inc. and Activision before working on ''Pitfall!'' in 1982. He started with creating a realistic-style walking animation for a person on the Atari 2600 hardware, then fashioned a game around it. He used a jungle setting with items to collect and enemies to avoid, and the result became ''Pitfall!'' ''Pitfall!'' received positive reviews at the time of its release praising both its gameplay and graphics. It was influential in the platform game genre, and various publications have considered it one of ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California, by former Atari, Inc., Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition ...
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A2600 Pitfall
A, or a, is the first letter and the first vowel letter of the Latin alphabet, used in the modern English alphabet, and others worldwide. Its name in English is '' a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version is often written in one of two forms: the double-storey and single-storey . The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English, '' a'' is the indefinite article, with the alternative form ''an''. Name In English, the name of the letter is the ''long A'' sound, pronounced . Its name in most other languages matches the letter's pronunciation in open syllables. History The earliest known ancestor of A is ''aleph''—the first letter of the Phoenician ...
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Ray Kassar
Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the world's largest textile company at the time, and president of its Burlington House division. Career Ray Kassar began working for Burlington Industries in 1948 and later became the executive vice-president of the company, it was the world's largest textile company at the time, and president of its Burlington House division. A member of the Board of Directors, Kassar had spent 26 years at Burlington. He left the company to start his own textile company that manufactured cotton shirts in Egypt and marketed them under the "Kassar" label. Ray Kassar was hired in February 1978 as president of Atari's consumer division by Warner Communications, who at the time owned Atari. By this time, rifts had begun to develop between the original Atari Inc. staff (most of whom had engineering ...
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Slot Machine (video Game)
''Slot Machine'' is a 1979 video game written by David Crane for the Atari VCS (renamed to the Atari 2600 in 1982) and published by Atari, Inc. Along with ''Star Ship'' and ''Miniature Golf'', it was one of the first Atari VCS games to be discontinued. Gameplay The game has one-player and two-player modes. Gameplay options include ''Jackpot'' and ''Payoff'' modes. The game continues until the player runs out of tokens. Development The game was written by David Crane, who went on to develop ''Pitfall!''. Crane developed the game for his mother, who was a lover of slot-machine games. Programming the game to represent the different symbols of a traditional fruit-machine proved difficult given that the Atari 2600 could only render 8 monochrome pixels for each sprite, so Crane made use of differing shapes that were easily distinguishable, such as cacti. Reception In a July 1983 review in ''Electronic Games'' magazine, Joyce Worley and Tracie Forman described the graphics as "wor ...
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Canyon Bomber
''Canyon Bomber'' is a black-and-white 1977 arcade game, developed and published by Atari, Inc. It was written by Wendi Allen (credited as Howard Delman) who previously programmed '' Super Bug'' for Atari. ''Canyon Bomber'' was rewritten in color and with a different visual style for the Atari VCS and published in 1979. Gameplay The player and an opponent fly a blimp or biplane over a canyon full of numbered, circular rocks, arranged in layers. The player does not control the flight of vehicles, but only presses a single button to drop a bomb which destroys rocks and gives points. Each rock is labeled with the points given for destroying it. As the number of rocks is reduced, it becomes harder to hit them without missing. The third time a player drops a bomb without hitting a rock, the game is over. Development To create ''Canyon Bomber'', Allen modified a '' Sprint 2'' board which she then programmed. The first version of the game required 3K of ROM. As ROMs were expensive at ...
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Outlaw (1978 Video Game)
''Outlaw'' is a 1978 video game developed at Atari by David Crane. The game has a Western setting, where one or two players either aim at targets or fellow gunfighters to reach 10 points in a set time. Several modes are available allowing for different obstacles an rules varying how the players move, how their bullets act and how the obstacles block the bullets. The game was the first video game Crane made for Atari after being hired in 1977. He described the making of it as a "trial by fire" to learn what he could and could not do within the limitations of the Atari Video Computer System. Like many early games for the system, ''Outlaw'' is a variation of an existing arcade game, namely ''Gun Fight'' (1975). Upon release, it received positive reviews from ''Creative Computing'', ''The Space Gamer'' and the '' Xenia Daily Gazette''. It has since been re-released in various Atari-themed compilation packages. Gameplay ''Outlaw'' can be played in a one or two-player mode. Each play ...
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